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Text File  |  1996-12-28  |  70KB  |  985 lines

  1.  
  2. █████ The Arsenal Files #8
  3.  
  4. █████ Games - DOOM & DOOM ][
  5. █████ PATH: \G_DOOM
  6.  
  7. 24HOUR_A.ZIP   730418  10-24-96  DOOM II: - Adventure 1/2 A 10-level DOOM II
  8.                                | adventure with new origina sounds. 10 more
  9.                                | challenging original levels from the author
  10.                                | of "10levels.wad". Cool architecture and
  11.                                | lighting against a starry sky. Again, as you
  12.                                | gain experiance, the ammo and health get a
  13.                                | bit scarce.
  14. 24HOUR_B.ZIP  1019467  10-24-96  DOOM II: - Adventure 1/2
  15. A1-SNP2.ZIP    192909  10-08-96  Doom II: - A1-SNiPER 2 and as a bonus A1-SNiP
  16.                                | Deluxe Info [S/C/D] New -/G/M (by
  17.                                | GamesNet) The 'proper' sequel to A1-SNiPE.
  18.                                | KK-SNiPE was sorta an experiment by me and I
  19.                                | reckon it just didn't have the same
  20.                                | atmosphere. :( A1-SNiPE 2 (Level 1) is a lot
  21.                                | like the origin and I reckon it kicks. But
  22.                                | nothing touches th deluxe version of the
  23.                                | original. I fixed up VisPlane
  24. ADAMDM1.ZIP     14579  09-22-96  Doom II: - The Grid, or the Warehouse Info
  25.                                | [S/C] New - (by GamesNet) You
  26.                                | steal quickly through the shadows. Ahead, you
  27.                                | can see a shotgun gleaming in the glaring
  28.                                | brightness of an overhead light. You race
  29.                                | straight for it and an eternity seems to pass
  30.                                | before you feel the cold hard metal in your
  31.                                | hands. Suddenly you spin
  32. ADDICTIV.ZIP   561564  10-15-96  Doom II: - ADDICTIV.WAD Info [S/C/D] New
  33.                                | - (by GamesNet) Kill your friends,
  34.                                | laughing sadistically on t hopeless efforts
  35.                                | when they try to escape you. almost forgot:
  36.                                | These places look good, too!
  37. AGLOVANE.ZIP    70373  09-22-96  Doom ?: - Quest for Aglovane Info [.] New
  38.                                | . (by GamesNet)
  39. ALLNEW.ZIP     246226  09-22-96  Doom ?: - All New Music for Doom Info [.]
  40.                                | New . (by GamesNet) The list of
  41.                                | songs are bellow
  42. ALTAIR3A.ZIP   172806  09-22-96  Doom II: - Altair3a Info [S/C] New
  43.                                | - (by GamesNet) This is a BIG level
  44.                                | designed for Doom II. It designed with
  45.                                | ultra-violence in mind and is mentally
  46.                                | challenging. The level also has a de theme
  47.                                | which I hope will be visually pleasing. is
  48.                                | version a. There have been some very minor
  49.                                | changes to some areas, mostly the removal of
  50.                                | stairs and making the adjacent stairs taller.
  51.                                | The bi
  52. ARCARENA.ZIP   120494  09-03-96  Doom: - Arch Arena Info [-/D] New
  53.                                | ./G (by GamesNet) Pretty kewl arena
  54.                                | style level.
  55. ARENA51.ZIP     62651  10-08-96  Doom II: - Arena 51 Info [S/C] New
  56.                                | -/G/M (by GamesNet) Well, simply put,
  57.                                | this is an arena for the classics! This is
  58.                                | not a Shotgun2 though, you will find weapons
  59.                                | and powerups placed intelligently. If you hav
  60.                                | been a deathmatch nut for quite a while, you
  61.                                | will that this level can function as
  62.                                | Shotgun2, DWA
  63. ARES7.ZIP       12242  09-22-96  Doom II: - ARES7.WAD Info [-/D] New
  64.                                | - (by GamesNet) This patch file is
  65.                                | for Doom2, 1st level, for only deathmatch
  66.                                | play. It works best with 4 players but can be
  67.                                | played with 2 or 3 players. (Like the rest of
  68.                                | the ares series!)
  69. ARES8.ZIP       24501  09-22-96  Doom II: - ARES8.WAD Info [-/D] New
  70.                                | - (by GamesNet) This patch file is
  71.                                | for Doom2, 1st level, for only deathmatch
  72.                                | play. It works best with 4 players but can be
  73.                                | played with 2 or 3 players.
  74. ARESF.ZIP       13331  09-22-96  Doom II: - ARESF.WAD Info [./D] New
  75.                                | - (by GamesNet) This patch file is
  76.                                | for Doom2, 1st level, for only deathmatch
  77.                                | play. It works best with 4 players but can be
  78.                                | played with 2 or 3 players.
  79. ARMAGEDN.ZIP   681535  11-03-96  Doom II: - ARMAGEDN Info [S/C/D] New
  80.                                | S/G/M (by GamesNet) Just play it
  81. ASEWER2.ZIP    286409  11-03-96  Doom II: - A SEWER 2 Info [S/C/D] New
  82.                                | S/G/M (by GamesNet) This level is the
  83.                                | sequel to a_sewer.wad. The are no changes in
  84.                                | the structure of the level or placement of
  85.                                | items, but here's a list of the new stuff:
  86.                                | -Weapon sounds from Duke3d including Chaingun
  87.                                | Rocket Launcher, BFG, and Pistol. -New music:
  88.                                | provided by Will Hannah.
  89. AUTOPLAY.ZIP   791867  10-24-96  DOOM II: - File autoplay Author Mike Jones
  90.                                | aka Ugwad E-mail Ugwad@Earthlink.net Battle
  91.                                | the Auto-Player 1on1 !!!!! Use th menu
  92.                                | options to fig Shotgun, Rocket or BFG
  93.                                | Auto-Player on several difficulty settings.
  94.                                | options include recording and playing your ow
  95.                                | demos. This progra In *other* programs, you
  96.                                | are faced with seve
  97. AZTEC01.ZIP     14104  09-22-96  Doom ?: - Aztec: Land of the Demons Info
  98.                                | [S/C/D] New - (by GamesNet)
  99.                                | Scientist have unearthed Aztec ruins in South
  100.                                | America and they have not been heard from in
  101.                                | weeks. You learn that you did not destroy all
  102.                                | of the Demons on Earth and they have infested
  103.                                | the ruins. The Demons have begun to transform
  104.                                | the ancient temples into a new base to take
  105.                                | over the Planet. You are sent down there
  106. BACHWAD.ZIP     11103  10-08-96  A PWAD for DOOM I of various Bach pieces.
  107.                                | Author of pieces unknown.
  108. BAKPAK21.ZIP   987088  09-22-96  Doom II: - DooMII Backpack V2.1 Info [.]
  109.                                | New . (by GamesNet)
  110. BESTSHOT.ZIP   110171  09-03-96  DOOM ][: - Bestshot Info [S/C] New
  111.                                | S/M (by GamesNet) Medium size level.
  112.                                | Very playable wad built in classic Doom style
  113.                                | with attention to detail a design. Comments
  114.                                | welcomed to Email address.
  115. BITEDUS2.ZIP    61792  09-03-96  DOOM II: - Bite the dust Info [S/C] New
  116.                                | S/M (by GamesNet) Medium size level.
  117.                                | Very playable wad built in classic Doom style
  118.                                | with attention to detail a design. Comments
  119.                                | welcomed to Email address.
  120. BLITZ.ZIP       36085  10-08-96  Doom II: - Blitzkrieg! Info [S/C] New
  121.                                | -/G/M (by GamesNet) This is undoubtedly
  122.                                | the fastest paced level e made! You cannot
  123.                                | rest a second without being fragged! So load
  124.                                | the level and get ready for adren- aline
  125.                                | pumping action. WHO NEEDS CAFFEINE?!
  126. BLOCK.ZIP       19603  10-08-96  Doom II: - Block 'o Frags Info [-] New
  127.                                | - (by GamesNet) This deathmatch
  128.                                | level turned out really well: it has got to
  129.                                | be one of the fastest levels ev Anti-hording
  130.                                | methods have been employed: such
  131.                                | over-abundance of weapons. All four big dm we
  132.                                | are used: chain gun, double barrel, rocket
  133.                                | launcher and plasma gun, and set up so that a
  134.                                | good pla should almost be able to take out
  135.                                | any weapon
  136. BLSIDE2.ZIP     92240  09-03-96  Doom II: - BLINDSIDE2! (BLSIDE2.WAD from
  137.                                | BLSIDE2.ZIP) Info [S] New - (by
  138.                                | GamesNet) Think the original Doom2 levels
  139.                                | were hard ?? .... You are in another WORLD
  140.                                | now...The instant you move, BLINDSIDE! Does
  141.                                | it ever end ?? You probably won't forget the
  142.                                | name, but in case you do, do a 180 just
  143.                                | before hitting that exit switch...
  144. BPACK100.ZIP     3773  09-22-96  Doom II: - backpack.com Info [.] New
  145.                                | . (by GamesNet) BACKPACK v1.00 -
  146.                                | Ultimate DOOM v1.9 (only!) : saved game
  147.                                | modifier gives you : the backpack or the
  148.                                | SUPER BACKPACK (999 of : type of ammo!), then
  149.                                | gives you two extra bo : of each type of
  150.                                | ammo. : backpack.com must be in the same
  151.                                | directory : save game files. From this
  152.                                | directory type : "backpack" <ENTER>, then
  153.                                | answer questions w
  154. BREAKIN.ZIP     36784  11-03-96  DOOM II: - Break-In Info [S/C] New
  155.                                | -/M (by GamesNet) You are breaking
  156.                                | into a secret base
  157. BROZDETH.ZIP   254608  10-04-96  30 non-stop levels of DooM ][ DeathMatching
  158.                                | fun!! Kill your friends! Blast your siblings!
  159.                                | Brought to you by the Broz Grim! Enjoy!!
  160. BUDDY.ZIP       21117  11-03-96  Doom II: - Buddy Space Station Info [S/D]
  161.                                | New - (by GamesNet) You're
  162.                                | stationed at the newest VAC Mars outpo Life
  163.                                | is going pretty easy, until a message fr
  164.                                | Earth HQ reaches you: There's a spy hiding
  165.                                | somewhere around in the place, possibly in
  166.                                | disguise. So now you, as the pro killer, have
  167.                                | to elimin this guy...this looks promising,
  168.                                | right? Just yourself a shotgun and start
  169.                                | firing!
  170. BUGGER.ZIP       7601  09-22-96  Doom ?: - Bugger Info [-/D] New -
  171.                                | (by GamesNet) Deathmatch, so get out there
  172.                                | and KILL
  173. BUGGER95.ZIP     7812  09-22-96  Doom ?: - Bugger 95 Info [-/D] New
  174.                                | - (by GamesNet) Deathmatch, so get
  175.                                | out there and KILL
  176. BULLWINK.ZIP  1433393  11-10-96  Doom II: - BULLWINK.WAD Info [.] New
  177.                                | . (by GamesNet) Bullwinkle and
  178.                                | Rocky in DOOM ! [it had to be done...]
  179. BUZZY2.ZIP     259367  09-22-96  DoomII: - Doom Levels of God II Info [S/C/D]
  180.                                | New - (by GamesNet) This is a newer
  181.                                | version of buzzy.wad. It has 2 new levels
  182.                                | including josta.wad, and some of the bugs in
  183.                                | the first one were fixed. Look for the
  184.                                | upcoming buzzy3.wad
  185. CARLIN.ZIP     613089  09-03-96  Doom II: - Carlin.wad Info [./D] New
  186.                                | . (by GamesNet) After a lot of Doom
  187.                                | playing I decided it was time to make my own
  188.                                | sound wad, so I chose one of my favorite
  189.                                | comedians, possibly one of the loudest as
  190.                                | well, George Carlin. These sounds change
  191.                                | deathmatching into a completely different
  192.                                | experience.
  193. CASTLE.ZIP     129281  09-22-96  DOOM II: - Castle Info [-/D] New
  194.                                | . (by GamesNet) Like the name
  195.                                | says...this is a castle. It's lots of
  196.                                | furniture, 2 towers, a throne room, a
  197.                                | library, a dining hall, a king and queen's
  198.                                | bedroom, 7 living quarters, a small dungeon,
  199.                                | a secret chamber, a moat, and a neat
  200.                                | fireplace (sort o
  201. CASTLEOF.ZIP   238353  09-22-96  DooM ][: - Castle of the Damned Info [S/C/D]
  202.                                | New S (by GamesNet) level for DooM
  203.                                | ][ based on Quake map E1M2: Castle of the
  204.                                | Damned Additional Credits to : id Software
  205.                                | Ben Morris (author of DCK) Olivier Montanuy
  206.                                | (author of WinTex)
  207. CINEMA.ZIP    1946120  10-15-96  Doom ?: - "The Cinema of Death" (The others a
  208.                                | just Info [S/C/D] New S/G (by
  209.                                | GamesNet) This massive wad has many cool
  210.                                | suprises, new what it stands for,was taken
  211.                                | from Heretic and
  212. CLARK.ZIP       28248  11-09-96  Clark wad for Doom II map one extra level
  213.                                | many revenent and aliens to come.. Works with
  214.                                | any version of doom II Use version 1.9 works
  215.                                | best
  216. CLARKDM2.ZIP    28225  11-09-96  Clark wad for Doom II Map one for doom II An
  217.                                | interesting kill complex Defeat Doom II
  218.                                | monsters Use any version of doom II
  219. COMEPLAY.ZIP   140241  09-03-96  DOOM ][: - Comeplay Info [S/C] New
  220.                                | S/M (by GamesNet) Medium size level.
  221.                                | Very playable wad built in classic Doom style
  222.                                | with attention to detail a design. Comments
  223.                                | welcomed to Email address.
  224. CRYNOS.ZIP     100192  11-03-96  Doom ?: - Crynos Info [.] New -
  225.                                | (by GamesNet) This is not specifically a
  226.                                | deathmatch wad. This is mainly for single
  227.                                | player gameplay. I have put deathmatch places
  228.                                | in each level just in case you wish to
  229.                                | deathmatch on them.
  230. CYCLONE.ZIP     49284  09-03-96  DOOM II: - Cyclone (CYCLONE.WAD FROM CYCLONE
  231.                                | Info [S/C] New - (by GamesNet)
  232.                                | The Ultimate Deathmatch level. Play
  233.                                | -nomonsters if you want, but they do mak it
  234.                                | interesting at first. (Demons, Spectres, e
  235.                                | This level has been extensively playtested in
  236.                                | modem and network play.
  237. CYGNUSIV.ZIP   791832  10-08-96  Doom II: - Cygnus IV - Version 1.0 Info
  238.                                | [S] New S/G/M (by GamesNet) 14
  239.                                | levels of hard-hitting Doom II action, with
  240.                                | new graphics, sound and music, and some
  241.                                | damned impressive scenery!
  242. D2DEMOL1.ZIP     2074  10-09-96  A demo for DOOM II v1.7, played on "Hurt Me
  243.                                | Plenty" mode. Kind of a walkthrough of Level
  244.                                | 1 (Entryway).
  245. DAMAGINC.ZIP   648259  10-15-96  Doom: - : - DAMAGE INC. Info [S/D] New
  246.                                | S/G/M (by GamesNet) This is a 5 level
  247.                                | Deathmatch wad.
  248. DARKTOWR.ZIP    64707  10-08-96  Doom II: - The Dark Tower Info [S/C] New
  249.                                | -/G/M (by GamesNet) Well, um, I think
  250.                                | the title sums it up right? Seriously, the
  251.                                | level is fairly simple (like m of my levels)
  252.                                | consisting of an outside playin field and a
  253.                                | central tower with no interior lighting
  254.                                | contains the more powerful weapons. The most
  255.                                | power- ful weapon (depending on the skill
  256.                                | level) is
  257. DB2_GOLD.ZIP   366391  11-06-96  DOOM II: - DoomBall ][ : Gold Edition Info
  258.                                | [./D] New ./G/M (by GamesNet)
  259. DEAD.ZIP        58133  10-15-96  Doom ?: - DEAD Info [-] New -
  260.                                | (by GamesNet) A really cool DeathMatch WAD.
  261.                                | It is a nice s and it is very nice looking
  262.                                | overall. DeathMatch schola will surely enjoy
  263.                                | opening up a can of Whoop-Ass on their
  264.                                | friends. WAD editing buffs will love the
  265.                                | level's architect rooms, and
  266. DEADMAN1.ZIP    45537  09-22-96  Doom (One): - Dead Man Walking 1.0 for Doom1
  267.                                | Info [S/C/D] New - (by GamesNet)
  268. DEADMAN2.ZIP    39586  09-22-96  DoomII (two): - Dead Man Walking v1.0 Adapted
  269.                                | Doom2 Info [S/C/D] New - (by
  270.                                | GamesNet)
  271. DEATHC~1.ZIP    55180  09-03-96  DOOM II: - Death City Info [S/C/D] New
  272.                                | -/G (by GamesNet) This is my second
  273.                                | wad it's mainly for deathma You must make
  274.                                | your way to the middle and slaughter eachother
  275. DEEP870S.ZIP  1180901  10-27-96  Update summary for DPMI DeeP v8.70 The Killer
  276.                                | DOS DPMI Editor! Edits DOOM, DOOMII, Ultimate
  277.                                | DOOM, ERETIC, HEXEN and STRIFE in ONE
  278.                                | program. ++++ DUKE NUKEM 3D ART files +++++
  279. DEF280.ZIP     184423  10-24-96  DOOM II: - ExtendeR = ver 2.80
  280. DEFCON13.ZIP    54362  10-08-96  Doom II: - DEFCON 13 Info [S/C/D] New
  281.                                | - (by GamesNet) A secret military
  282.                                | installation in the east has been taken over,
  283.                                | and a nuclear bomb been armed by the demons.
  284.                                | UAC has teleported you to the lowest point of
  285.                                | the station with nothing but a pistol (I
  286.                                | won't go into th scientific explanat Fight
  287.                                | your way to the surface, where the head
  288. DEM.ZIP        473241  10-24-96  Doom ][: - Wad-file DEM.WAD (in DEM.ZIP)
  289.                                | Levels: 1-18 Demos Replaced: First & Second
  290.                                | Single-player, Deathmatch, and Multi-player
  291.                                | possible Difficulty: Extreme Author: Donald
  292.                                | E. Messer Creation Utility: DoomEd 4.2
  293.                                | (shareware versi by Geoff Allan Email:
  294.                                | dm6262a@american.edu
  295. DEMOLISH.ZIP   466406  09-22-96  Doom II: - Demolish v6.0 Info [-/D] New
  296.                                | S/G/M (by GamesNet) Eight level
  297.                                | deathmatch wad.
  298. DEMOLSH2.ZIP   303552  10-08-96  Doom II: - Demolish! 2.0 Info [-/D] New
  299.                                | S/G/M (by GamesNet) Four sizzling hot
  300.                                | new levels made specificall for Deathmatch
  301.                                | 2.0 (Alternative Deathmatch). New sounds,
  302.                                | graphics, and music.
  303. DEMONHQ.ZIP    191716  11-03-96  DOOM II: - Demon Headquarters Info [S/C/D]
  304.                                | New - (by GamesNet) A very large
  305.                                | and complex level. Find out wher Demons live,
  306.                                | work,
  307. DIE_HERE.ZIP   167149  10-08-96  Doom II: - Die here ! Info [S/C/D] New
  308.                                | S (by GamesNet)
  309. DISCO.ZIP       56632  11-10-96  Doom II: - DISCO.WAD Info [S] New
  310.                                | - (by GamesNet) Do you like
  311.                                | dancing? Well, go ahead in this D game. There
  312.                                | is a dance floor with 2 stages an DJ, bars,
  313.                                | toilets and everything.
  314. DMAPPLE.ZIP     24916  10-09-96  . Apple Doom: A hilarious Doom add-on that
  315.                                | turns some things into apples! Please write
  316.                                | me if you like it or if you find any flaws in
  317.                                | it.
  318. DMCAT04!.ZIP    29084  10-08-96  CAT-WAD #4 - MoNsTeR PaRtY! (enchanced
  319.                                | deathmatch version) This is a modification of
  320.                                | dmcat04.wad that has been converted to Doom
  321.                                | II and specifically tuned for brutal death-
  322.                                | matches! It's best if you keep the monsters
  323.                                | in the game. Try using the respawn option!
  324. DMTRIX1.ZIP     12108  11-03-96  Doom II: - Deathmatch Entryway Info [S/C/D]
  325.                                | New - (by GamesNet)
  326. DMTRIX2.ZIP     11240  11-03-96  Doom II: - Deathmatch Courtyard Info [S/C/D]
  327.                                | New - (by GamesNet)
  328. DMTRIX4.ZIP     10489  11-03-96  Doom II: - Deathmatch Loading Bay Info
  329.                                | [S/C/D] New - (by GamesNet)
  330. DM_WAD.ZIP      35345  10-15-96  Doom II: - Deathmatch wad Info [S/C/D] New
  331.                                | - (by GamesNet)
  332. DO2.ZIP        132660  10-08-96  Doom II: - DO22.WAD Info [S/C/D] New
  333.                                | - (by GamesNet) Actually, this is
  334.                                | my first PWAD for DOOM2. It was built
  335.                                | probably one year ago. It contai nothing new
  336.                                | stuff, such as graphics, music, e (I just had
  337.                                | no any cool utils, such as WinTex at the
  338.                                | moment of writing).
  339. DOOM-TGM.ZIP     1479  11-10-96  GamesNet info legend for DOOM x Info [S/C/D]
  340.                                | New S/G/D/L/Q/M (by GamesNet) . .
  341.                                | +-Deathmatch . +-Cooperative . +-Single
  342.                                | Player . New S/G/D/L/Q/M . . +-New Music
  343. DREADTAG.ZIP   323321  09-22-96  Doom II: - Dread Tag Info [S/C] New
  344.                                | S/G/M (by GamesNet)
  345. DWANGO8.ZIP    470854  09-22-96  Doom II: - dwango8.wad Info [./D] New
  346.                                | - (by GamesNet) Listed below is
  347.                                | complete author information o this wad
  348.                                | compilation... Map 1 - Crypt - Author -
  349.                                | Smight Map 2 - Danzig1 - Author - B. Vannatta
  350.                                | Map 3 - Fry - Author - Adrian Newman Map 4 -
  351.                                | Gren - Author - Smight Map 5 - Abnorm -
  352.                                | Author - Unknown Map 6 - Vort1 - Author -
  353.                                | Vortex
  354. EARTHCOR.ZIP    50863  10-08-96  Doom II: - Earth Core for Doom 2 Info [S]
  355.                                | New - (by GamesNet) A secret UAC
  356.                                | base under construction deep inside the Earth
  357.                                | has been over run by demons. They've been
  358.                                | using the large drilling equipme to open up
  359.                                | magma chambers in an attempt to ca volcanic
  360.                                | eruptions that will devastate the surface of
  361.                                | the entire region. A four man team sent in to
  362.                                | shut down the drilling equipment, contact was
  363.                                | lost and they are presumed dead.
  364. ENHGORE.ZIP    192802  09-22-96  DOOM 2 : - Enhanced Ultimate Gore V1.3 Info
  365.                                | [S/C/D] New S/G (by GamesNet) This
  366.                                | wad changes the death sequences of some the
  367.                                | creatures in Doom2. The Imps head gets blown
  368.                                | off The Demons arm flys off. And unlike the
  369.                                | standard version has Flame thr DO NOT RUN
  370.                                | FROM THE COMMAND LINE YOU NEED THE FILE DEUSF
  371.                                | (should be included) AND RUN THE BATCH FILE
  372. ETHRWRLD.ZIP    67359  11-03-96  DOOM II: - The Etherworld Info [S] New
  373.                                | - (by GamesNet) My last Doom level
  374.                                | - onward Quake! More emphasis on overall
  375.                                | structure than most my levels. You can thank
  376.                                | Jorge for the pentagram in the
  377. ETPT5.ZIP      164147  10-15-96  DOOM ][: - Etpt5.Wad Info [S/C] New
  378.                                | S (by GamesNet) Medium size level.
  379.                                | Very playable wad built in classic Doom sty
  380.                                | attention to detail and design. Comments welc
  381.                                | to Email address Additional Credits to : Id
  382.                                | Software for DOOM Also authors of DC : WADCAT
  383.                                | and RMB. And BRICE EYCHENIE for play testing.
  384. EVILDOG.ZIP     65892  10-08-96  Doom II: - EvilDog.wad Info [S] New
  385.                                | - (by GamesNet) This is a cool DOOM
  386.                                | ][ level that has really neat gates in them.
  387.                                | Check it out! Another AL original.
  388. EVILUNL.ZIP     92246  10-09-96  EVIL UNLEASHED Check it out! A totally cool
  389.                                | new mini-episode for Doom! Evil Unleashed has
  390.                                | three awesome new levels for your playing
  391.                                | enjoyment. Download this today! Brought to
  392.                                | you by Stedman Wilson. Requires registered
  393.                                | Doom 1.
  394. FETALDM4.ZIP   330436  10-06-96  An awesome doom2 wad, great for multiplayer!
  395. FORSAKEN.ZIP   114155  09-03-96  Doom II: - Forsaken (Forsaken.wad from
  396.                                | Forsaken.zip) Info [.] New .
  397.                                | (by GamesNet)
  398. FREEK03.ZIP     28715  09-22-96  DOOM II: - Freek03 Info [-/D] New
  399.                                | - (by GamesNet) Small/Medium level
  400.                                | built for Deathmatch. Probably best with 2 or
  401.                                | 3 players, and Deathmatch 2.0 (Altdeath).
  402. GLORYTAG.ZIP   629434  11-03-96  DOOM II: - Glorytag Info [S] New
  403.                                | S/G/M (by GamesNet) With emphasis on
  404.                                | detail, this wad was painful constructed over
  405.                                | a period of months and was t cause of MUCH
  406.                                | frustration for the authors. If dont think
  407.                                | this wad is a monster, then you ar sick in
  408.                                | the head and should have your ass thrown r
  409.                                | out of the stadium.
  410. GRAVECVE.ZIP    97431  10-08-96  Doom ?: - Graves & Caves Info [S] New
  411.                                | - (by GamesNet) This is a
  412.                                | straightforward single- player level for
  413.                                | Heretic, with some nice special effects: A
  414.                                | graveyard with coffins glowing through the
  415.                                | earth, open cemetary gate flooded caves,
  416.                                | holes blown through walls, waterfalls,
  417.                                | volcanoes, pieces of the ceiling falling into
  418.                                | the path of water so it has to f around it,
  419.                                | tables and chairs, etc. There are
  420. GSOH.ZIP       215514  10-09-96  Replace-a-sode for DooM1 (reg'd) Knee Deep
  421.                                | Brought to you by the Broz Grim. Enjoy! :)
  422. GS_KILLA.ZIP  1745906  10-08-96  DOOM2: - GameServer Killer's Info [./D] New
  423.                                | S/G/M (by GamesNet) This is FINALLY
  424.                                | it,.. the new gameserver wad compilation of
  425.                                | some of the BEST under-played out there.. so
  426.                                | i took it upon myself to make compilation out
  427.                                | of it. 29 of the maps are str DEATHMATCH and
  428.                                | the last 3 maps are coop. Ther 2 new Sky's
  429.                                | and every lev music is replaced. think about
  430.                                | 2 repeat twice. Some maps are int fast action
  431.                                | maps.. and some are big and give
  432. HAWKFF2.ZIP     18185  09-03-96  Doom II: - HawkEye's Fragfest Info [-/D]
  433.                                | New - (by GamesNet) Similar to
  434.                                | hawkff.wad: small level, not a who lot of
  435.                                | room to move around...makes for tons o frags!
  436.                                | Teleport to Hell to get the BFG.
  437. HAWKFF3.ZIP      9196  09-03-96  Doom II: - HawkEye's FragFest Info [-/D]
  438.                                | New - (by GamesNet) Another sequel
  439.                                | to hawkff.wad. Your trapped ag in a small
  440.                                | building trying to survive. Much of the
  441.                                | strategy in this wad comes from anticipating
  442.                                | your enemy's moves...Happy fragging =) Send
  443.                                | E-mail if you like it <or if you don't>.
  444. HCASTLE.ZIP     80838  09-22-96  Doom II: - Into the Castle Info [S/C] New
  445.                                | - (by GamesNet) Two fairly large
  446.                                | levels, with some interestin areas and a few
  447.                                | tricky parts.
  448. HELSPEK2.ZIP   540645  09-22-96  Doom II: - Hell's Peak Info [S/C/D] New
  449.                                | S/M (by GamesNet) A cool fortress
  450.                                | WAD, very challenging. downloaded the awsome
  451.                                | heavy metal for this WA (What can I say,
  452.                                | there was no text file to us give credit.)
  453.                                | Hell's Peak A very large laberinth map with
  454.                                | moving and shifting levels, should be very
  455.                                | good for multi-player coop or deathmatch.
  456. HERLEVEL.ZIP    19353  11-09-96  The E1M1 Level for Heretic Converted to DOOM
  457.                                | 2 format! Plays wonderfully for 3 or 4 player
  458.                                | deathmatch!
  459. HOUSE96.ZIP     44036  11-03-96  DOOM: - House DM for Final Doom Info [.]
  460.                                | New - (by GamesNet) A house that I
  461.                                | made up from scratch. It is no based on any
  462.                                | real house but it is quite detailed. T is a
  463.                                | refrigerato with icemaker and your pistol
  464.                                | doubles as a ga door opener! Als
  465. HYPLITH.ZIP     12043  09-22-96  Doom ?: - Hyperlith Info [-/C/D] New
  466.                                | - (by GamesNet) Deathmatch, so
  467.                                | stick a shotgun up someones arse
  468. ICARUS2.ZIP   1455719  11-09-96  ICARUS: ALIEN VANGUARD [2/2] Icarus is a
  469.                                | whole new set of 32 DOOM II levels from
  470.                                | TeamTNT, that are excellent for; Single,
  471.                                | Coop. and Deathmatch! - All new music (not CD
  472.                                | and movie rips) - Over 200 completely new
  473.                                | textures - Cohesive theme and storyline - All
  474.                                | difficulty levels - All in one WAD no
  475.                                | complicated startup - Designed for DOOM
  476.                                | version 1.9
  477. INFILTRN.ZIP    51410  11-03-96  DOOM II: - Infiltration Info [S/C/D] New
  478.                                | - (by GamesNet) Infiltrate a base
  479.                                | and set the self-destruct!
  480. JOSTA.ZIP       28698  09-22-96  DoomII: - Total Decimation Info [S/C/D] New
  481.                                | - (by GamesNet) Think you're good
  482.                                | at Doom? Well then play thi level (if you
  483.                                | think your man enough). Not too big but very
  484.                                | full and challenging.
  485. KAMAKASI.ZIP     1313  10-09-96  KAMAKASI.zip is a doom patch that makes the
  486.                                | troopers blowup when the come close to you,
  487.                                | they take alot of damage. I made this with
  488.                                | dehacked.
  489. KINGPIN1.ZIP    82884  09-22-96  DOOM 2: - Kingpin's Lair Info [S/C/D] New
  490.                                | - (by GamesNet) Medium-sized level
  491.                                | for Doom ][, designed for single player. This
  492.                                | is the final release that fixes a few texture
  493.                                | alignments and adds some lighting
  494.                                | enhancements. Your mission is to penetrate
  495.                                | the residence of a Drug Lord,eliminate all
  496.                                | resistance,and escape without
  497. KINGPIN2.ZIP   119123  09-22-96  Doom ?: - Gargoyle's Gorge Info [S/C/D] New
  498.                                | - (by GamesNet) This is a
  499.                                | Medium/large level designed for single
  500.                                | player.It picks up where Kingpin1 ends. You
  501.                                | have successfully annhilated the enemy
  502.                                | resistance at Kingpin's Lair,and without time
  503.                                | to gather your thoughts you find yourself
  504.                                | surrounded by the enemy.You must find the
  505.                                | strength to waste any living creature you
  506.                                | encounter.
  507. KK-SPUDS.ZIP    30459  10-08-96  Doom ?: - Spud 'Em Info [S/C/D] New
  508.                                | -/M (by GamesNet) Actually Designed
  509.                                | for a friends birthday party where we will
  510.                                | play this WAD. Completely silly with nice
  511.                                | snipey bits
  512. KK-STAIR.ZIP    51676  10-08-96  Doom ?: - Stairway To Hell Info [S/C/D] New
  513.                                | -/G/M (by GamesNet) Well, this WAD is
  514.                                | all about bases. There are four segments,
  515.                                | each with a different colour. The idea is to
  516.                                | 'claim' a staircase of a certain colour and
  517.                                | then defend it. At the top of each staircase
  518.                                | is a teleport to a segment of the
  519.                                | centrepiece, which has the three best weapons
  520.                                | on it but no ammo. That's not good enough to
  521.                                | kill other people
  522. KUNG-FU.ZIP   1022774  11-06-96  Doom II: - KuNG-Fu Info [.] New
  523.                                | . (by GamesNet) Play DooM ][ with
  524.                                | Kung-Fu sound efx! This is "sound" wad...
  525.                                | which means it can be used wit additional
  526.                                | wads! When playing DEATHMATCH... y CAN BE THE
  527.                                | ONLY PLAYER to add this Sound Wad and WON'T
  528.                                | get Consistency Failure... because ONLY
  529.                                | changes the SOUNDS. Props out to : Wicked,
  530.                                | Hellspawn,
  531. LEDGE.ZIP       11587  10-08-96  Doom ?: - Ledge Info [.] New -
  532.                                | (by GamesNet) A fast-paced deathmatch level
  533.                                | for Doom ][. If are the first to find it, the
  534.                                | really nice ill will cause you to have to say
  535.                                | goodbye to your friends. Remember...don't
  536.                                | jump unless you ha to.
  537. LEDGES-Z.ZIP    28216  09-22-96  Doom II: - Ledges of Doom II Info [-/D] New
  538.                                | - (by GamesNet) This level is a
  539.                                | conversion of LEDGES-X : for Doom II. It adds
  540.                                | some teleporters, : rooms, more weapons,
  541.                                | etc...
  542. LONGWAD.ZIP   1208672  10-15-96  Doom II: - LONGWAD Info [S] New
  543.                                | - (by GamesNet) 22 new levels,
  544.                                | taking you through train stati hotels,
  545.                                | training -fueling base, a small city street,
  546.                                | apt. complexes, a citadel, and many more,
  547.                                | ending u a graveyard and mortuary, to an
  548.                                | optical illusion..a level top of itself. Help
  549.                                | : Navguide.wri is a s
  550. LOUNGE_2.ZIP   231170  11-03-96  DOOM II: - "He ReSuRReCioN" Info [S/C] New
  551.                                | S/G/M (by GamesNet) Sequel to
  552.                                | Lounge.Wad.. Contains new sounds, textures,
  553.                                | and music from Descent and Duke Nukem 3D! Le
  554.                                | sorta resembles a radioactive factory..
  555. MARGAMES.ZIP   115936  09-22-96  Doom II: - Marine Games Info [S/C/D] New
  556.                                | - (by GamesNet) You've been
  557.                                | captured by the bad guys and tortured during
  558.                                | their "medical experiments". Now they want to
  559.                                | test your ability to solve their "Marine in a
  560.                                | Box" puzzle.
  561. MASSACRE.ZIP   212840  09-03-96  DOOM: - Massacre Info [./C] New S/M
  562.                                | (by GamesNet) A very fun and hard level, but
  563.                                | not too hard because I can beat it.
  564. MAZEDUDE.ZIP    24149  10-09-96  Doom2 WAD File - Mazedude.wad - Cool
  565.                                | Deathmatch WAD File, Places to hide, a few
  566.                                | monsters, but not too big!
  567. MEGALITH.ZIP    12272  09-22-96  Doom ?: - Megalith Info [./D] New
  568.                                | - (by GamesNet) Deathmatch, so go
  569.                                | and toast someone, don't be shy Additional
  570.                                | Credits to : -All our level test -Steve
  571.                                | Walker and Ben Young for being crap at
  572.                                | deathmatch and dying all the time on level
  573.                                | tests -Paul Chambers for ringing Dave and
  574.                                | Chris all the time but not me
  575. METAL_UP.ZIP   354668  09-22-96  Doom ?: - METAL_UP.WAD Info [S/C/D] New
  576.                                | ./M (by GamesNet) All new music + a
  577.                                | bunch of new sounds. Ok, so it's not all new,
  578.                                | but I modified, messed with screwed up just
  579.                                | about everything in here. The are also a few
  580.                                | new graphics - including, but not limited to,
  581.                                | exactly two nipples. This one was intend to
  582.                                | bo experienced <<have you ever been?>> wit
  583. MINIDM.ZIP       8812  10-15-96  Doom II: - Mini DM Info [.] New
  584.                                | - (by GamesNet) A VERY tiny level.
  585.                                | Good for DM Additional Credits : Geoff
  586.                                | Allan(Maker o DOOMED), id and Mic so I can
  587.                                | run the all new DOOM95 and QUAKE whe comes.
  588.                                | Also to i
  589. MORBID1A.ZIP    32929  10-08-96  Doom II: - Morbid Doom! Info [S/D] New
  590.                                | -/M (by GamesNet) Morbid is a small,
  591.                                | fast paced wad designed to stretch even the
  592.                                | most hardened of marines to their limits!
  593.                                | Includes such features as an "instant lift"
  594.                                | and a river of blood :) This has nothing to
  595.                                | do with morbdity.wad or morbdth2.wad. :)
  596.                                | *There are some changes in this second releas
  597.                                | such as different textures, more gore :), and
  598. NECRO16.ZIP    258142  11-06-96  Doom II: - Necropolis (v1.60 2nd Revision)
  599.                                | Info [-/D] New ./G/M (by GamesNet)
  600. NEWWAD.ZIP     980127  10-09-96  New wad for DOOM 1, new graphics & sounds, a
  601.                                | must download!
  602. NITEFITE.ZIP    50830  10-08-96  Doom II: - Night Fight Deathmatch Info
  603.                                | [-/D] New -/G (by GamesNet)
  604.                                | Building-to-building fighting in a small :
  605.                                | industrial park at night. Lighting effects :
  606.                                | texture selection add to the "night time" :
  607.                                | atmosphere. Uses only SuperShotgun, Chaingu :
  608.                                | and Rocket Launcher for better action. The :
  609.                                | circular, outside design ensures you run in :
  610.                                | your opponents often.
  611. NONSTOP.ZIP     15472  11-03-96  Doom ?: - Non-stop DeathMatch Info [S/D]
  612.                                | New - (by GamesNet) This is a
  613.                                | DeathMatch wad inspired by the GREA
  614.                                | "gore.wad", by an author unknown to me. The
  615.                                | general idea of this wad is to maintain the
  616.                                | adrenalin pressure of the players at a
  617.                                | maximum rate all time. You start out in a
  618.                                | small niche, with y weapons right in front of
  619.                                | you. Just run over out of the niche, and find
  620.                                | your foes! There
  621. NONSTOP2.ZIP    15952  11-03-96  Doom II: - Non-Stop Deathmatch II Info
  622.                                | [S/D] New - (by GamesNet) This is
  623.                                | another wad based on the SUPERB theme wad
  624.                                | called "gore1.wad" (I didn't make that),
  625.                                | means: 4 weapons at the start, NO health, NO
  626.                                | armor, NO extra ammo, NO Invulnerabilities
  627.                                | and other disturbing this. Basically, all is
  628.                                | stripped to what it oughta be: KILL, KILL,
  629.                                | KILL!!!!!
  630. NUKCITY2.ZIP   201902  09-22-96  Doom II: - Nukecity for Doom II Info [-/D]
  631.                                | New S/G/M (by GamesNet) Enhanced and
  632.                                | revised version of my original Nukecity.wad
  633. ONE_LAST.ZIP   139213  09-03-96  DOOM: - One Last .Wad..... Info [-/D] New
  634.                                | -/G/M (by GamesNet) A small deathmatch
  635.                                | .wad; should be fairly int (see history for
  636.                                | theme.)
  637. ORANGE.ZIP     321032  10-15-96  Doom ?: - ORANGE Info [-/D] New S/G
  638.                                | (by GamesNet) *Deatmatch* can be great, if
  639.                                | you have the rig wad.
  640. PAMPLON.ZIP     41432  10-08-96  Doom II: - PAMPLONA (Pamplon.zip) Info
  641.                                | [S] New - (by GamesNet) Every
  642.                                | year in Pamplona, American college stud get
  643.                                | gored while participating in the Running of
  644.                                | the Bul Don't get gored.
  645. PHOBOS06.ZIP   126563  10-15-96  Doom II-Windows 95 V: - The Phobos Compound -
  646.                                | Beta 0.6 Info [S/C/D] New -/G/M (by
  647.                                | GamesNet) Your on Phobos. Now dial up your
  648.                                | friend and kick is butt!!
  649. PINATA2.ZIP   1215074  09-22-96  DOOM: - PINATA 2 v1.1 Info [S] New
  650.                                | S/G/M (by GamesNet) 32 Deathmatch
  651.                                | levels DO NOT PLAY WITH MONSTERS!!! I took
  652.                                | out the monster sprites to reduce the size of
  653.                                | this, if you don't use -nomonsters, you will
  654.                                | be kicked outta Doom.
  655. PLANT.ZIP       77629  09-03-96  Doom II: - The Energy Plant Info [S/D] New
  656.                                | - (by GamesNet) Ok marine, this is
  657.                                | your mission. this plant is the main supplyer
  658.                                | of energy to the opposition. You must cross
  659.                                | the bridge, enter the plant, kill everything
  660.                                | in sight, and finally shut the plant off for
  661.                                | good. Plain and simple. Now get moving!
  662. PLATOON.ZIP    870093  10-15-96  Doom II: - platoon.wad (Sound WAD for DOOM)
  663.                                | Info [.] New . (by GamesNet) A
  664.                                | truly kick-ass sound wad for DOOM. Replaces
  665.                                | most sounds with bits from the movie Platoon.
  666.                                | Works with DOOM2 also (won't hear the new
  667.                                | music).
  668. PM2129.ZIP     339424  11-06-96  (Ultimate) Doom: - PM2129 Info [S/C/D] New
  669.                                | - (by GamesNet) Nine levels, each
  670.                                | with its own style. For more information,
  671.                                | please read PMINFO1.TXT. Any feedback would
  672.                                | be appreciated. PM2129.WAD is the (Ultimate)
  673.                                | Doom equivalent of PM1523.WAD.
  674. POVDOOM.ZIP   1163527  09-22-96  Doom II: - POVDOOM 2.0 Graphics patch for Doo
  675.                                | and Doom2 Info [.] New . (by
  676.                                | GamesNet) This is sort of half-TC for Doom
  677.                                | and Doom2. I new, ray-traced 3d graphics for
  678.                                | all the monst that exist in Doom, plus a
  679.                                | dehacked patch tha makes all the other
  680.                                | monsters of Doom2.
  681. PUREDET5.ZIP   168221  10-08-96  Doom II: - PURE DEATH V (5) Info [-/D] New
  682.                                | S/M (by GamesNet)
  683. PUREPAK1.ZIP   353792  10-08-96  Doom II: - PURE DEATH PAK 1 (5) Info [-/D]
  684.                                | New S/M (by GamesNet)
  685. QUADIUM.ZIP     16768  09-22-96  Doom ?: - Quadium Info [./D] New
  686.                                | - (by GamesNet) Deathmatch, pull
  687.                                | that trigger Additional Credits to : -Ray,
  688.                                | Malc and Kev (over) testing -Napier
  689.                                | University for giving me such a good
  690.                                | timetable -James for beeing a warewolf still
  691.                                | -Microsoft for Windows 95, providing hours of
  692.                                | entertainment setting it up
  693. RAM16.ZIP      328779  11-03-96  Doom II: - Nazi Deth Kamp '96 Info [S/C/D]
  694.                                | New S (by GamesNet) This is a brand
  695.                                | new version of "Nazi Deth Kam that originally
  696.                                | appeared as level 2 in RamDet last August and
  697.                                | was later remade into level 6 RamDoom. I
  698.                                | added more enemies, health, and am to spice
  699.                                | it up some ! I beat on UV, can you ?
  700. REMORSE.ZIP    651205  10-08-96  Doom II: - REMORSE Info [./D] New
  701.                                | S/G/M (by GamesNet) A very atmospheric
  702.                                | deathmatch level for DOOMI 1.9, dimly lit
  703.                                | with great attention to architectual continui
  704.                                | GLOOMY! Realistic shading makes this wad very
  705.                                | Quake l For the RAM challenged! : Very dark.
  706.                                | Make sure you have all the light
  707. RLMCHAOS.ZIP  1606974  11-03-96  Doom II: - Realm of Chaos Info [S/C/D] New
  708.                                | - (by GamesNet) This 32-level Doom2
  709.                                | WAD is the first Mac-made conversion WAD.
  710.                                | Misc. Author Info: The Macintosh Team is a
  711.                                | group of 7 MacDoom players and authors who
  712. ROZINGA2.ZIP   169200  10-15-96  Doom: - RoZinga's Nightmare (for DOOM ][ ver.
  713.                                | 1.666 ) Info [S/C/D] New S/M (by
  714.                                | GamesNet)
  715. RUN-DIE.ZIP     11427  10-08-96  Doom II: - Run and die Info [S/C/D] New
  716.                                | - (by GamesNet)
  717. RUNORDIE.ZIP     6717  09-22-96  Doom II: - Run or die Info [S/C/D] New
  718.                                | - (by GamesNet)
  719. SACRIF.ZIP      30701  10-08-96  Doom II: - Sacrifice (Doom Tutorial) Info
  720.                                | [S] New - (by GamesNet) Two
  721.                                | WADs. One Good (?). One Ugly... This is
  722.                                | intended as a Tutorial to help beginner WAD
  723.                                | builders make better WADs. SACRIFOR.WAD is a
  724.                                | Doom II conversion of the first WAD I ever
  725.                                | wrote, and is a good example of why you
  726.                                | should never upload your first WAD
  727.                                | SACRIFCO.WAD is the same, but with more
  728.                                | intelligent use of textures and light levels,
  729. SARGE13.ZIP     31600  10-09-96  DOOM & HERETIC UTIL THAT RANDOMLY CHANGES
  730.                                | MOST ITEMS TO THE MOST "HUMAN" ENEMIES
  731.                                | AVAILABLE.
  732. SEWAGE.ZIP     115633  10-08-96  The Sewers - The level replaces DOOM II level
  733.                                | 5. It takes place in a sewer-like environment
  734.                                | and takes an average of 1 hour to play!
  735.                                | Plenty of difficult areas for the hard-core
  736.                                | DOOMer and adequate ammo and health for the
  737.                                | first timers. Lots of secret areas and traps!
  738.                                | Not just a lot of monsters in a few rooms,
  739.                                | but a very well laid out level
  740. SEWER666.ZIP    73112  11-03-96  DOOM II: - Sewers Info [S/C] New
  741.                                | -/M (by GamesNet) Escaping through
  742.                                | the sewers
  743. SKYLAB.ZIP      43776  11-03-96  Doom 2: - Skylab Info [S/C/D] New -
  744.                                | (by GamesNet) You begin this WAD in the
  745.                                | skylab on the top f Navigate your way to the
  746.                                | very ground where th exit awaits. This WAD is
  747.                                | made of a mixture of
  748.                                | 'shotgun-in-tight-corridor' situations, massi
  749.                                | slug-fests and fiendish puzzles. A demo is
  750.                                | included if you're really stuck. Enjoy.
  751. SNAKE1.ZIP     474841  10-08-96  DOOM II, ver 1.9: - Escape From Doom2,
  752.                                | Version 1 Info [S/C/D] New S/G (by
  753.                                | GamesNet) After rescuing the president from
  754.                                | New York, Snake was accosted by a dimensional
  755.                                | shambler. Displeased with the death of one of
  756.                                | their brightest minions (The Duke Of New
  757.                                | York), the forces of hell have summoned Duke
  758.                                | to confront the Prince Of Darkness. Snake
  759.                                | must battle his way through hell, destroying
  760.                                | the hideous minions of darkness. Can you make
  761. SR388B1.ZIP    987388  10-15-96  Doom: - SR388 - Planet 3.4 *BETA 1* ^^^^^^^^
  762.                                | Info [S] New S/G (by GamesNet)
  763.                                | you are a marine sent to take over planet
  764.                                | 3.4's SR388 spaceport. There are lots of cool
  765.                                | stuff to see and do. This is just a beta but
  766.                                | mostly the levels are the only thing that's
  767.                                | not complete. 5 are included. in each level,
  768.                                | all mission objectives must be completed.
  769.                                | (see "SR388EP3.TXT"for detailed in
  770. SS_KILLA.ZIP   571059  10-08-96  DOOM II: - "supershotgun_killer"... namely me
  771.                                | Info [./D] New ./G/M (by GamesNet)
  772.                                | All maps have intricate design's,... all weap
  773.                                | are properly placed and all dm start's are al
  774.                                | in well, and all textures are aligned as much
  775.                                | possible.
  776. SS_WADS.ZIP    314903  10-08-96  Doom II: - ss_sk3.wad m1 - "rancid killer's".
  777.                                | Info [./D] New ./G/M (by GamesNet)
  778.                                | ss_sk3 m1 - is a revised map1.. not only grea
  779.                                | dm but it also looks good. m2 is a fast
  780.                                | action d very good.
  781. SS_WADS2.ZIP   279438  10-08-96  Doom II: - ss_sk5.wad m1 - "shoot out".wad
  782.                                | Info [./D] New ./G/M (by GamesNet)
  783.                                | ss_sk5 m1 - is a fast action dm lev.. not onl
  784.                                | great in dm but it also looks good. m2 is a
  785.                                | fast action d very good.
  786. STABLE.ZIP      47533  10-08-96  Doom II: - STABLE.WAD Info [S] New
  787.                                | - (by GamesNet) It takes a while,
  788.                                | but once you get into the s you may either
  789.                                | join the beasts in their solid seclusion, or
  790.                                | you may find your way out ... Watch out for
  791.                                | the secret swimming pool though It is not as
  792.                                | friendly as it may seem at first
  793. STAIR_H.ZIP     38213  10-09-96  A Doom .WAD file. Has a hidden meaning. See
  794.                                | if you can figure it out.
  795. STONE.ZIP       37348  09-22-96  Doom II: - STONE.WAD Info [./C/D] New
  796.                                | - (by GamesNet) a stone wad
  797. SUBRIVER.ZIP   101771  10-08-96  Doom ?: - The Subterranean River Info [S]
  798.                                | New - (by GamesNet) A river running
  799.                                | through an underground city. : Fight your way
  800.                                | through the docks, the thron room, : the
  801.                                | flooded temple, a cathedral, the crypts :
  802.                                | much more in this massive level.
  803. SWARM.ZIP      454545  11-03-96  Doom II: - Swarming! Info [S/C] New
  804.                                | -/M (by GamesNet) These are seven of
  805.                                | my wads. They aren't supposed to be played
  806.                                | consecutively as an episode, each one should
  807.                                | be started with a pistol. This Swarm.wad was
  808.                                | originally released as Swarming.wad but that
  809.                                | was too dificult and map04 was so massive you
  810.                                | couldn't save games so I edited it and it is
  811.                                | now
  812. SWARMDM1.ZIP    10849  10-08-96  Doom II: - Swarm Deathmatch! Info [./D] New
  813.                                | - (by GamesNet) A little gem of a
  814.                                | wad; small, compact, and game play should be
  815.                                | blindingly fast! Same texture format and
  816.                                | atmosphere as SWARMING.WAD. Took all of three
  817.                                | hours build!
  818. SWARMING.ZIP   526476  10-08-96  Doom II: - Swarming! Info [S/C] New
  819.                                | -/M (by GamesNet) These are seven of
  820.                                | my wads. They aren't supposed to be played
  821.                                | consecutively as an episode, each one should
  822.                                | be started with a pistol. Maps 05 and 06 are
  823.                                | easy, the rest are very difficult and, except
  824.                                | for 01, very long. Maps 03, 04 and 07 are the
  825.                                | really difficult marathon levels but as in all
  826. S_CRISIS.ZIP    98158  10-08-96  DOOM II: - Shotgun Crisis Info [./D] New
  827.                                | S/G/M (by GamesNet) fast action dm..
  828.                                | with all the things that mak dm lev good..
  829.                                | there are jumps.. room for awesome shotgun
  830.                                | battle's ..and on top of that awesome and int
  831.                                | game play.
  832. THEGATE.ZIP    348924  10-08-96  Doom II: - The Gate Info [S/C] New
  833.                                | S (by GamesNet) THIS WAD IS FOR
  834.                                | DooM This wad has been created only for
  835.                                | CoOp-playing with at least 3 players, but
  836.                                | feel free to try it otherwise. This PWAD was
  837.                                | designed with the original DooMstory in mind:
  838.                                | As calm is around you, you decide to get away
  839.                                | But what's this...your troopships engine won'
  840. THEHOOK.ZIP     42416  11-10-96  Doom II: - The Hook Info [.] New
  841.                                | - (by GamesNet) well, this wad
  842.                                | takes a dusk setting its small and fast paced
  843.                                | (altho not as fast paced as the first beta...
  844.                                | ;) have fun
  845. THELAIR.ZIP    382409  10-08-96  Doom II: - The Lair Info [S/C] New
  846.                                | S/G/M (by GamesNet) Built for Doom2
  847.                                | v1.9 Mission: You have been inserted into the
  848.                                | den the Spider Mastermind. You must search
  849.                                | out and destroy t insidious creature and all
  850.                                | the demons he cont Good luck in "The Lair"
  851. TOONDM.ZIP     592163  09-22-96  Doom II: - TOON DOOM Info [S] New
  852.                                | . (by GamesNet)
  853. TOTALDMX.ZIP   457753  09-22-96  Doom ?: - TOTALDMX Info [S/C] New
  854.                                | . (by GamesNet) This is a
  855.                                | compilation of 5 excellent Deathmat and 1
  856.                                | Deathtag level. tFor the Deathtag level same
  857.                                | rules apply to U_Dtag.wad, so if you nee
  858.                                | further explanation, look at the rules in tha
  859.                                | file.
  860. TRAPLAND.ZIP    30645  10-08-96  Doom ?: - Trap Land Info [S/C/D] New
  861.                                | - (by GamesNet) This level is
  862.                                | loaded with traps. just wgen you thought
  863.                                | you've done in the end there's another
  864.                                | monster infested trap. Oh and in the end
  865.                                | there's a teleporting Cyberdemon waiting to
  866.                                | kick your ass. Many have tried and failed.
  867.                                | I'm the only one who did it so if you are a
  868.                                | beginner
  869. TRAVIS1.ZIP     18378  11-03-96  Doom ?: - travis1.wad Info [S/C/D] New
  870.                                | - (by GamesNet) First attempt at
  871.                                | wad.
  872. TRAVIS10.ZIP    23303  11-03-96  Doom ?: - travis10.wad Info [S/C/D] New
  873.                                | - (by GamesNet) Find the BFG
  874. TRAVIS11.ZIP    12027  11-03-96  Doom ?: - travis11.wad Info [S/C/D] New
  875.                                | - (by GamesNet) Skull
  876. TRAVIS2.ZIP     18824  11-03-96  Doom ?: - travis2.wad Info [S/C/D] New
  877.                                | - (by GamesNet) Death Arena
  878. TRAVIS3.ZIP     22602  11-03-96  Doom ?: - travis3.wad Info [S/C/D] New
  879.                                | - (by GamesNet) Eight rooms of
  880.                                | horror
  881. TRAVIS5.ZIP     21225  11-03-96  Doom ?: - travis5.wad Info [S/C/D] New
  882.                                | - (by GamesNet) Circles of fun
  883. TRAVIS6.ZIP     21015  11-03-96  Doom II: - travis6.wad Info [S/C/D] New
  884.                                | - (by GamesNet) Steady does it
  885. TRAVIS7.ZIP     15690  11-03-96  Doom II: - travis7.wad Info [S/C/D] New
  886.                                | - (by GamesNet) Pillars of Death
  887. TRAVIS8.ZIP     24224  11-10-96  Doom II: - travis8.wad Info [S/C/D] New
  888.                                | - (by GamesNet) Plasma Party
  889. TRAVIS9.ZIP     19002  11-03-96  Doom II: - travis9.wad Info [S/C/D] New
  890.                                | - (by GamesNet) Chaos
  891. TSC.ZIP        622221  09-03-96  Doom II: - The Spawns Cave Info [S/C/D] New
  892.                                | -/G (by GamesNet) This wad takes
  893.                                | place in a cave by the aliens. You have been
  894.                                | told by Earth officials that th have located
  895.                                | a patch of alien resistance in a cave which
  896.                                | used to be a volcano and that the aliens have
  897.                                | a top secret base inside the cave. You will
  898.                                | be teleported inside the base, once inside
  899.                                | you have been ordered to
  900. ULTRADM.ZIP    394779  10-08-96  Doom: - Ultra Doom Info [S/C/D] New
  901.                                | S/G (by GamesNet) Set the mood here.
  902. UTERROR.ZIP     93999  09-22-96  DOOM 2 v1.666 & v1.9: - Urban Terror v1.0
  903.                                | Info [S/C/D] New -/G/M (by GamesNet) An
  904.                                | awsome urban deathmatch!, with awsome ligh
  905.                                | lots of shotguns, & no deadends (makes it alo
  906.                                | better).
  907. U_R_OR_D.ZIP   179427  10-08-96  Doom II: - Ultimate run or die ! Info [S/C/D]
  908.                                | New S (by GamesNet)
  909. VATS.ZIP        35461  10-08-96  Doom II: - VATS Info [.] New .
  910.                                | (by GamesNet)
  911. WANT_WAD.ZIP    96729  09-22-96  Doom ?: - WANT.WAD Info [S/C/D] New
  912.                                | - (by GamesNet) This is the first
  913.                                | wad I created, but hang on, it's taken over 3
  914.                                | years so I'm hardly a begin by now !
  915. WEAPON.ZIP     610760  11-03-96  DOOM I v1.9, Ult Doom DooM Weapons WAD for
  916.                                | Doom 1 or Doom 2 Info [S/C/D] New S/G/M
  917.                                | (by GamesNet) A collage of graphics &
  918.                                | sounds/music from several good wads. Replaces
  919.                                | most of the weapo in Doom with more
  920.                                | contemporary armament - use wad WEAPON( ).WAD
  921.                                | as a vehicle. For a more detailed weapons
  922.                                | breakdown, see ARMORY.TXT in WEAPON.TXT.
  923. WICKED.ZIP     246823  10-08-96  Doom II: - Wicked.wad (The Best Gore Wad of
  924.                                | All!) Info [-] New -/G (by
  925.                                | GamesNet) The wad improves the deaths of most
  926.                                | of the enemies in Doom2. The new deaths are
  927.                                | much more inventive and go than the
  928.                                | originals. Just take the chainsaw to the guy
  929.                                | the first room of level1 to see a good
  930.                                | example of what
  931. WPUMP2.ZIP      30739  10-08-96  Doom ][: - WATTER PUMP v2.0 Info [.] New
  932.                                | . (by GamesNet)
  933. WSARENA.ZIP     47502  09-22-96  Doom ?: - WSARENA Info [S/C/D] New
  934.                                | - (by GamesNet) Well it's taken me
  935.                                | a week but I have finally finished my first
  936.                                | Doom wad file. I hope you enjoy pla it. You
  937.                                | can theoretically, "all though I haven't
  938.                                | tried it yet", play this wad in multiplayer
  939.                                | and deathmatch mode. Remember to play this
  940.                                | external wad file in do
  941. WSCHEAT.ZIP     29295  09-22-96  Doom ?: - WSCHEAT Info [S/C/D] New
  942.                                | - (by GamesNet) This wad is meant
  943.                                | to be used primarly for multiplayer games
  944.                                | such as deathmatch. By learning the secrets
  945.                                | of this wad you will be able to give yourself
  946.                                | th upper hand over your fellow players by
  947.                                | being able to loc yourself in
  948. WSPRISON.ZIP  1312717  09-22-96  Doom II: - PRISON OF TERROR Info [S/C/D] New
  949.                                | S/M (by GamesNet) Well its taken me
  950.                                | two weeks to finish making wad. If you
  951.                                | explore the entire wad and kill every it will
  952.                                | probably take you around 35 minutes. I put in
  953.                                | plenty of ammo, medi kits, and armour for
  954.                                | multiplayers. I also put in a traps so be
  955.                                | careful. I hope you enjoy playing it
  956. WSTOWR12.ZIP   133330  10-08-96  Doom ?: - TOWER OF DEATH v1.2 Info [S/C/D]
  957.                                | New - (by GamesNet) This
  958.                                | level(WSTOWER.WAD) was very well designe but
  959.                                | had an outstanding number of problems. To sta
  960.                                | with, texture alignment was a major problem.
  961.                                | didn't see one aligned texture. I have aligne
  962.                                | most of them. Also, there were many
  963.                                | unnecessary sectors,
  964. WYLOGO11.ZIP    50711  11-03-96  Doom ?: - WYLOGO11.WAD Info [S/C/D] New
  965.                                | -/G (by GamesNet) You're playing
  966.                                | ALENS-TC DOOM, but it isn't totally
  967.                                | converted, UAC logos keep rearing their ugly
  968.                                | little heads, and mucking up your reality.
  969.                                | What do y do? ANSWER: play ALENS-TC with
  970.                                | wylogo10.wad to replace
  971. ZSOUND2.ZIP    577773  11-03-96  Doom ?: - zsound.wad Info [.] New
  972.                                | S (by GamesNet) some new sounds
  973.                                | plasma gun, item pickup, pain, and death
  974.                                | spider death, and many, many more READ THIS
  975.                                | BEFORE USING there is new music on every
  976.                                | level I have tried to include a varity I am
  977.                                | 14 years old which means that whatever I have
  978.                                | created was easy to create
  979. ZSOUND3.ZIP    175311  11-10-96  Doom II: - zsound3.wad Info [.] New
  980.                                | . (by GamesNet) tons of new music
  981. _IMAGE.ZIP     433662  10-09-96  DOOM2 Deathmatch .WAD with 7 new MAP's new
  982.                                | graphics, new sounds, new music by; NIN,
  983.                                | Nirvana, White Zombie,& Metallica! Written
  984.                                | for 4 player deathmatch
  985.